It may be badly designed, but the pad's all you've got to move cargo from point A to point B, through the randomly generated levels.

Manually activate the left and right engine to move the pad and to keep it balanced.

Controls:

  • A or LMB: activate left engine
  • D or RMB: activate right engine
  • R: Get unstuck
  • Spacebar: advance to next level or restart when game over. This is mentioned in the game as well, but can be hard to read or covered by other text.

Tools used required to run code (other than Unity):

  • Map Graph - for procedural level generation (Full disclosure: made by me)
  • DOTween - for visual effects (I used the pro version, but free version should work fine)

Other tools used:

  • sfxr - for generating sounds
  • Aseprite - for creating sprites
  • Coolors.co - for generating color palette

Download

Download
BadlyDesignedCargoDeliveryPad_Source.zip 1.9 MB

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